In my critique of the Pacific Affairs article Anime in the U.S.: The entrepreneurial dimensions of globalized culture, I argued that one of the most frustrating things about this essay is that it actually contains the basic shape of a vastly article on the role that individual entrepreneurs played in introducing Japanese animation to American audiences. So, how would this much stronger paper actually look like?
The most logical way to open it would be with a discussion of how Japanese animated television programs were first brought into the U.S. Much of this story is already described in Astro Boy and Anime Come to the Americas: An Insider’s View of a Pop Culture Phenomenon (McFarland, 2008). Brian Ruh provides additional details in “Early Japanese animation in the United States: Changing Tetsuwan Atomu to Astro Boy“, in The Japanification of Children’s Popular Culture: From Godzilla to Miyazaki (pp. 209-226). This process could then be traced forward to the present. Aspects of it, in particular, the kinds of changes that anime films and TV episodes were subjected to as they were prepared for theatrical releases, television broadcasts, and distribution on VHS/DVD in the West are discussed in Rieko Okuhara’s “The censorship of Japanese anime in America: Do American children need to be protected from Dragon Ball” (in the same book, pp. 199-208), Rayna Denison’s “The global markets for anime: Miyazaki Hayao’s Spirited Away (2001)” (in Japanese Cinema: Texts and Contexts, pp. 308-321), Ruh’s Transforming U.S. anime in the 1980’s: Localization and longevity (Mechademia, v. 5: Fanthropologies, pp. 31-49), and especially, in his Ph.D. dissertation, Adapting Anime: Transnational Media Between Japan and the United States.
It could then be contrasted with how “anime entrepreneurs” approached Japanese animation. Perhaps precisely because they were not coming from the entertainment industry, and perhaps because they also operated at much smaller scales, with much more modest goals in mind, these entrepreneurs – people like John Ledford, Gen Fukunaga, and Gene Field – did not feel any particular need to subject the anime that they were presenting to American audiences to any major changes; in fact, its non-American nature was a selling point. Academic writing on these entrepreneurial activities is still fairly limited, though two examples are Jonathan Clements’ “The mechanics of the US anime and manga industry”, in Foundation: The International Review of Science Fiction, 64, 32-44 (1995), and Laurie Cubbison’s Anime fans, DVDs, and the authentic text (The Velvet Light Trap, 56, 45-57), but there are plenty of articles in various general-interest publications – such as:
- Christopher Helman, Why grow up? Forbes (Sep. 6, 2004)
- Jeffrey S. Solochek, Right hobby, right time: A fan of Japanese animation created a multimillion-dollar business that is one of the nation’s top online retailers, Tampa Bay Times (Nov. 5, 2004)
- Daniel Roth, It’s…Profitmón!: From Pokémon to Full Metal Panic, the anime industry is doing everything the rest of show biz isn’t: embracing technology, coddling fans–and making a killing. Fortune Magazine (Dec. 12, 2005)
- Holli L. Estridge, Cartoon hero, Dallas Business Journal (Aug. 20, 2006)
A great way to conclude the piece would be with a case study of Crunchyroll. Launched originally as a Youtube-like website focused on streaming Japanese anime episodes and films, many of them subtitled by fans without authorization – but also without seeking any profit for themselves (the site itself would, of course, receive income from ads), it has since reoriented itself entirely and now works directly with Japanese production companies to license anime series for online distribution to Western audiences. In 2013, The Chernin Group, a media investment company, acquired majority control in a deal valued close to US$100 million; Hollywood Reporter recently ranked it as the 8th-largest video streaming app (by revenue), and according to a Japan Times article, earlier this year, it had “the fifth largest streaming subscription base in the United States“.
This article could still reach the same conclusion as the original paper – that entrepreneurs and their activities are key to the “transnational penetration, distribution, reproduction and consumption of cultural commodities” – but the examples it would draw on would actually support the conclusion vastly more effectively than what Anime in the U.S. is able to present.